Bad Wolf Tactical
OP SENTINEL III [ 24Hour MILSIM ]
OP SENTINEL III [ 24Hour MILSIM ]
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OP SENTINEL III [ 24Hour Milsim ]
11th / 12th October 📍Humber Airsoft
TICKETING OPTIONS – OP SENTINEL III
To make sure no one misses out on the action, Op Sentinel III offers two ticket types designed to suit different player commitments and experience levels.
Whether you’re joining the fight for 10hours or deploying for the full 24-hour operation, there’s a place for you in the field. Upon your time to leave site, Task force players will foot patrol to the safe zone and be met by staff, Opfor will walk out as civilians to keep immersion of the event.
🟢 DAY OP TICKET
⏰ Time: 10:00 – 18:00, Saturday
💷 Cost: £20 Deposit £30 Cash on arrival
🎯 Ideal for: Players who want to experience the action-packed first phase of the operation, including patrols, combat pushes, and high-intensity missions during daylight hours. You’ll be fully integrated into Task Force or OPFOR rotations — no one gets left behind.
🔴 FULL MILSIM TICKET
⏰ Time: 10:00 Saturday – 10:00 Sunday
💷 Cost: £30 Deposit £70 Cash on arrival
🎯 Ideal for: Players wanting the full immersive 24-hour experience, including night operations, sleeping in-field or FOB-side, low-light assaults, and evolving mission dynamics across the full campaign. Stay in the fight. See it through to the end.
Current Storyline :
Location : Wakhan Corridor, Afghanistan
Following the partial success of Op Sentinel II, Task Force Sentinel successfully retrieved several key hard drives and captured two of the regional main HVTs, the primary satellite core and encryption module remain missing, satellite intelligence and HUMINT sources now confirm these components are in the possession of a radicalized breakaway faction of the Sons of Sand militia, who have joined forces with a foreign insurgent element led by Dmitri Khasanov, a Chechen warlord and former Spetsnaz commander turned arms trafficker.
Khasanov’s militia now occupies the fortified woodland compound and a surrounding insurgent-held village. Intelligence indicates their intent to reactivate, reprogram, and weaponize the satellite’s intelligence payload—threatening NATO operations and allied infrastructure across Central Asia.
Meanwhile, embedded CIA assets, compromised during Op Sentinel II, have gone silent. It is believed they are still within the AO.
Task Force Sentinel is to be deployed for final operations within the AO. This is a full-spectrum, high-priority interdiction and recovery mission.
Primary Objectives:
- Recover or destroy all remaining components of the SENTINEL satellite system to prevent hostile exploitation.
- Capture or eliminate priority HVT Dmitri Khasanov and all remaining Tier-1 militia leadership.
- Disrupt and dismantle the foreign-backed militia’s command, control, and logistics infrastructure.
- Locate and extract compromised CIA operatives and any detained civilian intelligence assets within the AO.
- Secure the battlespace, neutralize all threats, and terminate hostile networks with extreme prejudice.
Uniform Guidelines:
Task Force :
To maintain a unified and authentic look for Task Force Sentinel operatives, all participants must wear tactical military uniforms in desert camouflage patterns. Acceptable patterns include:
• Multicam ( MC )
• Multicam Arid (MC Arid)
• AOR1
• Desert MARPAT
• Desert DPM
Note: Loadouts should reflect modern military equipment, with tan or coyote brown gear preferred. Helmets, plate carriers, and other tactical gear should match the desert camo style to distinguish Task Force Sentinel from OpFor forces.
OpFor (Militia Forces):
OpFor players are encouraged to adopt the appearance of local militia or paramilitary forces, blending in with civilian or irregular military styles. Recommended attire includes:
• Civilian Clothing: Mix of earth tones or culturally-inspired garments that reflect a local look.
• Woodland Camouflage: Traditional woodland or jungle camo patterns are acceptable.
• Black or Mixed Gear: Black tactical gear, mixed civilian clothing, and limited military camo (excluding desert patterns).
Note: To maintain immersion, avoid using gear with advanced or highly recognizable military branding.
Headscarves, shemaghs, and lightweight chest rigs are encouraged to enhance the aesthetic of local militia forces.
Important: Proper uniform adherence is crucial for team distinction and realism. Players not meeting the uniform guidelines may be asked to make adjustments before gameplay.
![OP SENTINEL III [ 24Hour MILSIM ]](http://badwolftactical.co.uk/cdn/shop/files/C020CCD7-B650-4CF7-B48D-D61577E8EDEA.png?v=1750760417&width=1445)