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Bad Wolf Tactical

OP NEPTUNE III [ 24 Hour Milsim ]

OP NEPTUNE III [ 24 Hour Milsim ]

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FACTIONS

OPERATION NEPTUNE 3

[ 24 Hour Milsim ] 

X1 FACTION TICKET 

£30 deposit

£70 on arrival 

  

Current Storyline : 

Turinburg remains a warzone following the events of Operation Neptune 2. The TLF’s daring liberation of Milos Ivanov (The Eagle) and their public execution of undercover CIA operative Chuck Danger has emboldened the insurgent group. The TLF is now under the command of a new leader, Luka “The Phoenix” Petrov, who has restructured the organization into a highly efficient and well-equipped force.

 

The region is devoid of civilian presence, and all combatants in the AO are hostile. Intelligence suggests the TLF is using the chaos to expand their illegal operations, solidify strongholds, and protect their leadership.

MISSION OBJECTIVES:

UKSF:

Locate and neutralize Luka “The Phoenix” Petrov

Capture or eliminate Milos Ivanov (The Eagle) whereabouts unknown.

Conduct direct action raids to dismantle TLF command and infrastructure and seize cash, drugs and arms stashes. 

CIA:

Official operatives: Disrupt TLF operations and eliminate leadership targets (The Phoenix and The Eagle).

Rogue team (led by Charlie Danger): Operate independently, seeking vengeance for Chuck Danger’s execution. Actions may conflict with allied objectives.

 

TLF:

Defend The Phoenix and The Eagle at all costs.

Maintain control of fortified positions and critical assets in the AO.

Inflict maximum casualties on UKSF and CIA forces through ambushes and guerrilla tactics.

 

 

RULES OF ENGAGEMENT:

All personnel in the AO are considered hostile.

Minimize collateral damage to critical infrastructure.

Operatives are authorized to use lethal force against armed TLF personnel.

 

KEY INTELLIGENCE:

No civilians present in the AO.

TLF leadership remains mobile but relies on fortified positions for operational security.

Expect heavy resistance and potential faction conflicts due to overlapping objectives.

 

DEPLOYMENT INSTRUCTIONS:

Assemble teams according to faction roles and objectives.

Coordinate with command for real-time intelligence updates.

Prepare for continuous operations across a dynamic battlefield.

MISSION VARIETY :

While player-led strategy is encouraged, dynamic missions will be available, including:

Supply Cache Raids

Prisoner Exchanges

Convoy Ambushes

Territorial Control Battles

Diplomatic Negotiations

24-Hour Immersion:

Play continues day and night, with no break,  the evolving environment creating unpredictable challenges and opportunities. Your choices shape the fate of your faction.

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