Bad Wolf Tactical
OP READY OR NOT [ 8Hour Battlesim ]
OP READY OR NOT [ 8Hour Battlesim ]
Couldn't load pickup availability
Share
OPERATION READY OR NOT
[ 8hour Battlesim ]
X1 FACTION TICKET
£20 deposit
£40 on arrival
Event Duration:
8 Hours
Location:
Southcoast CQB
Browndown Road
Gosport
PO13 9UG
England
Urban Multi-Structure residential area
SITUATION OVERVIEW
Organised criminal networks have seized control of multiple key structures within the Area of Operations. The site is being used as a drug packaging, storage, and distribution hub, with several rival gangs operating independently inside the same urban environment.
Large quantities of narcotics and cash are being processed and protected by armed criminals. Rival gangs are actively competing for territory and product while resisting law-enforcement interference.
Due to the scale, volatility, and inter-gang conflict within the AO, a specialist Police Task Force has been authorised to conduct repeated raid operations over an extended operational window.
OPERATIONAL FLOW
- The Area of Operations remains under criminal control for the duration of the event
- Police units will deploy into the AO to conduct raids, then withdraw back to a Command and Staging Area
- Raids may be dynamic or deliberate, depending on intelligence and resistance
- Criminal gangs will use Police withdrawal periods to regroup, re-establish stash, and reposition
This creates a continuous cycle of pressure, disruption, and recovery across the site.
OBJECTIVES AND WIN CONDITIONS
Primary Win Condition:
The gang or faction that controls the largest secured stash at the end of the operation will be considered in control of the AO.
POLICE TASK FORCE
Role:
Specialist Police and tactical units tasked with disrupting criminal operations through targeted raids.
Operations:
- Stage from a designated Command and Staging Area
- Deploy into the AO to conduct raids and seizures
- Withdraw after operations to reorganise and re-task
- Seize drugs, cash, and intelligence
- Arrest or neutralise hostile elements
- Exploit rival gang activity
Police units are expected to operate with coordination, tempo, and discipline.
POLICE UNIFORM GUIDELINES
Police players may wear law-enforcement or tactical military-style equipment.
Approved Attire:
- Multicam or Multicam Arid
- Mixed camouflage
- Black, navy, or dark tactical uniforms
- Plate carriers, chest rigs
- Helmets, bump helmets, or caps
Notes:
- Loadouts should reflect armed policing or specialist tactical units
- Police or SWAT identifiers are encouraged where available
- A professional and coherent appearance is expected
OPFOR – CRIMINAL GANG STRUCTURE
OPFOR forces are divided into multiple independent criminal gangs.
While gangs operate autonomously within the AO, all factions ultimately answer to a single criminal authority responsible for distribution and payment.
This authority will:
- Issue instructions to gangs
- Demand stash drop-offs
- Facilitate drug-for-cash exchanges
- Shift power between gangs dynamically
Gang Rules:
- Maximum gang size: 10 players
- Each gang operates as its own independent cell
- Temporary truces may occur, but rivalry is expected
Solo or Unassigned Players:
- Players without a pre-made team will be merged into composite gangs
- Gangs will be balanced by staff
- No players operate independently
OPFOR OBJECTIVES
Each gang will:
- Secure and defend stash locations
- Package and move drugs
- Steal stash from rival gangs
- Resist Police raids
- Regain control during Police withdrawal periods
OPFOR IDENTIFICATION
- Each gang will be assigned a unique colour
- Colours must be worn at all times
- Rep your crew !
OPFOR UNIFORM GUIDELINES
OPFOR players must portray irregular criminal elements rather than professional military forces.
Recommended Attire:
- Gang coloured clothing
- Civilian clothing (hoodies, jackets, jeans, workwear)
- Mixed civilian and low-profile tactical gear
- Woodland camouflage, black clothing, or mixed patterns
- Lightweight chest rigs or concealed carriers
Not Permitted:
- Multicam / NATO camouflage
IMPORTANT NOTES
- Uniform adherence is mandatory for identification and immersion
- Players not meeting uniform standards may be asked to adjust kit
- Gang leaders are responsible for team conduct and identification
![OP READY OR NOT [ 8Hour Battlesim ]](http://badwolftactical.co.uk/cdn/shop/files/IMG-1050.png?v=1767570458&width=1445)