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Bad Wolf Tactical

OP TITANFALL 3 : THE IRON REIGN [ 24 Hour Milsim ]

OP TITANFALL 3 : THE IRON REIGN [ 24 Hour Milsim ]

Regular price £30.00 GBP
Regular price Sale price £30.00 GBP
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FACTIONS

OPERATION TITANFALL 3 : The Iron Reign

[ 24 Hour Milsim ] 

X1 WEEKEND TICKET 

£30 deposit

£80 on arrival 

X1 DAY TICKET

£30 deposit 

£30 on arrival 

TICKETING OPTIONS 

 To make sure no one misses out on the action, Op TITANFALL 3  offers two ticket types designed to suit different player commitments and experience levels.

 Whether you’re joining the fight for 10hours or deploying for the full 24-hour operation, there’s a place for you in the field. Upon your time to leave site,  Task force players will foot patrol to the safe zone and be met by staff, Opfor will walk out as civilians to keep immersion of the event. 

🟢 DAY OP TICKET

Time: 10:00 – 18:00, Saturday

  Cost: £30 Deposit £30 Cash on arrival

Ideal for: Players who want to experience the action-packed first phase of the operation, including patrols, combat pushes, and high-intensity missions during daylight hours. You’ll be fully integrated into a faction - no one gets left behind.

🔴 FULL MILSIM TICKET

 Time: 10:00 Saturday – 10:00 Sunday

 Cost: £30 Deposit £80 Cash on arrival 

 Ideal for: Players wanting the full immersive 24-hour experience, including night operations, sleeping in-field or FOB-side, low-light assaults, and evolving mission dynamics across the full campaign. Stay in the fight. See it through to the end.

 

OPERATION TITANFALL III: THE IRON REIGN

The war for the wasteland is ongoing, after the hard fought battle of the clans ; The Iron Turtles emerged victorious.

Against impossible odds, they defeated every rival faction, crushed the remaining resistance and seized control of the Barter Village. Trade routes fell under their authority. Resources became theirs to command. Across the wasteland, their banners replaced those of the fallen.

For the first time since civilisation collapsed… And someone rules.

But power never goes unchallenged.

Months after their victory, the Iron Turtles have transformed from survivors into rulers. Armed checkpoints control every major route. Settlements pay tribute. Supplies are heavily taxed. Those who refuse simply disappear.

What began as liberation has become domination.

Whispers of rebellion have beginning to spread.

Old enemies are uniting.

New factions have emerged from beyond the wasteland.

GOVSEC have returned to the AO. Everyone has come for the same reason. To end the Iron Reign and claim their own rights to the crown.

Operation TITANFALL III is a fully immersive 24-hour post-collapse milsim where players fight across a living world shaped by the outcome of previous events.

The Iron Turtles begin the operation as the dominant force, controlling key settlements, trade routes and valuable resources.

Opposing factions are building alliances, launching raids, stealing supplies, gathering intelligence to slowly dismantle their grip on the wasteland before it’s too late.

Meanwhile, the Barter Village remains the centre of commerce, espionage and betrayal, where information can be worth far more than ammunition.

No one can be trusted. Every victory comes at a cost. The wasteland belongs to the Iron Turtles…For now.

WHAT TO EXPECT

  • A persistent storyline continuing from Titanfall II
  • Player-led faction warfare
  • Dynamic raids and territory battles
  • Live scavenging and resource management
  • A living Barter Village with traders and roleplay
  • Political alliances and betrayals
  • Continuous GOVSEC activity and evolving threats
  • Hidden objectives and world events
  • 24-hour uninterrupted immersive gameplay

THE TITANFALL TROPHY

The Titanfall Trophy returns once again as the ultimate prize for the faction that proves itself worthy of ruling the wasteland.

Only one team will leave as champions.

Only one faction will have their name engraved into Titanfall history and carry the title into the next chapter of the campaign.

Everything you do contributes towards your faction’s success.

The wasteland belongs to those strong enough to take it.

Will the Iron Turtles defend their crown… Or will a new faction begin its reign?

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